A
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Attribution: Matching your game’s users to their acquisition channels.
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Attribution Window: Timeframe that determines the eligibility of a click or impression.
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Ad Spend: The amount of money spent over a period of time for advertising.
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Ad Revenue: Revenue generated within your game from in-game ad placements.
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Ad Group: A group of advertisements under a campaign on an ad network.
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ARPDAU: Average revenue per daily active user is a metric used to describe the average amount of revenue generated from each user in your game.
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ARPPU: Average revenue per paying user is the total amount of money generated by users who have purchased in-game goods divided by the number of purchasing users.
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ARPU: Average revenue per user is the total money generated from the user divided by number of unique users.
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Ad Type: The type of advertisement such as; interstitials, banners, reward video, etc.
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Ad Placement: Advertisement location within your game.
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Ad Network: The advertising provider.
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A/B Testing: Controlled experiments between two or more versions of an in-game object to determine which of the versions is more effective than the other.
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Automation: A system that relies on running machines or computers to perform actions.